I-DLSS 4.5 vs DLSS 4 ichazwe ngokuningiliziwe

Isibuyekezo sokugcina: UJanuwari 13 we-2026
  • I-DLSS 4.5 yethula i-transformer yesizukulwane sesibili ethuthukisa kakhulu ikhwalithi yesithombe, ikakhulukazi kumamodi okuSebenza kanye ne-Ultra Performance.
  • Ku-RTX 40 kanye no-50, ukulahlekelwa kwe-FPS uma ushintsha kusuka ku-DLSS 4 uye ku-4.5 kuvame ukuba maphakathi (4–7%), kuyilapho ku-RTX 20 kanye no-30 kungadlula u-12–15%.
  • Ukukhiqiza ozimele abaningi okunamandla kuvumela ozimele abasunguliwe abafika ku-x6 ku-RTX 50, okuqondiswe ku-4K kanye no-240 Hz nge-Path Tracing ephelele.
  • I-DLSS 4.5 inconywa kakhulu ku-RTX 40/50, kodwa ku-RTX 20/30 kuvame ukuba kuhle ukuqhubeka nokusebenzisa i-DLSS 4 ukuze ugweme ukwehla okukhulu kokusebenza.

Ukuqhathanisa kwe-DLSS 4.5 vs DLSS 4

Uma kukhona igama elilodwa elifingqa lokho okwenziwa yi-NVIDIA ngobuchwepheshe bayo bezithombe bamuva, liwukuthi ukuhlakanipha okufakelwayoKu-CES 2026, inkampani ishintshe kakhulu ukugxila kwayo kusuka kuhadiwe entsha yabathengi yaya ekugcizeleleni okunamandla kwisofthiwe, ikakhulukazi amasu ayo okwakha kabusha izithombe. Kungakhathaliseki ukuthi uyawathanda noma cha, ukukhushulwa kwe-AI kuhlala lapha futhi manje sekuyingxenye ebalulekile yendlela esidlala ngayo ku-PC, ikakhulukazi uma uhlose imidlalo ephezulu. I-4K, amazinga aphezulu okuvuselela kanye nokulandelela imisebe.

Ngaphakathi kwale nhlangano, okusha sha I-GeForce RTX 50 sebephenduke ubuso bomphakathi I-DLSS 4.5Ukuphindaphinda kwakamuva kwe-Deep Learning Super Sampling edumile, ethatha indawo ye-DLSS 4. Akuyona nje eyechungechunge lwama-50: kukhona nentuthuko ethinta ama-GPU amadala, yize kungezona zonke izici ezintsha ezisatshalaliswa ngokulinganayo. Isithembiso se-NVIDIA nge-DLSS 4.5 sinombono omkhulu: imidlalo enayo Ukulandelela okugcwele kwe-4K ku-240 Hz, sithembele kumamodeli e-AI ayinkimbinkimbi kakhulu kanye nezici ezintsha zokukhiqiza uhlaka.

Iyini i-DLSS futhi safika kanjani ku-DLSS 4.5?

I-DLSS yazalwa neyokuqala IGeForce RTX ngenhloso ethile kakhulu: ukuvumela abadlali ukuthi bajabulele i-FPS ephezulu ngaphandle kokulahlekelwa ikhwalithi yesithombe, futhi, ngeshwa, ukwenza ukulandelela imisebe ngesikhathi sangempela kube nokwenzeka. Umqondo wawulula ephepheni: ukukhiqiza ngesisombululo esiphansi futhi kwakhiwe kabusha usebenzisa i-AI isithombe sokugcina sokulingisa umkhiqizo wendabuko wekhwalithi ephezulu.

Izinguqulo zokuqala bezingalungile impela; i-DLSS yokuqala yayinesithombe esifiphele kakhulu kunesithombe sendabuko, yize uthole ukusebenza. I-DLSS 2 Izinto zashintsha ngokuphelele: ukukhulisa i-upscaling kwaqala ukubukeka kukuhle, noma kungcono kune-native resolution ezimweni eziningi, futhi kusukela lapho i-NVIDIA iqhubekile nokwenza ngcono ama-algorithms, amamodeli e-AI, kanye nezindlela zekhwalithi.

I-DLSS 4 imele elinye igxathu elikhulu phambili ngokuhlanganisa I-Super Resolution, ukukhiqizwa kohlaka kanye nokwakhiwa kabusha kwemisebeNgalokhu, i-GPU ayisadingeki ukudweba wonke amafreyimu; amanye akhiqizwa yi-AI ukuze kuthuthukiswe ukushelela, kugcinwe izinga eliphezulu kakhulu lemininingwane ngaphandle kokuhlupheka kokusebenza. Le ndlela ibhekane ngqo nonxantathu ongavamile ongenakwenzeka phakathi kwezithombe eziphezulu, ukushelela, kanye nokubambezeleka.

I-DLSS 4.5 akuyona nje isibuyekezo sepharamitha encane. I-NVIDIA ikwethula njenge- ukubuyekezwa okujulile kwenhliziyo yobuchwepheshe, ikakhulukazi ezicini ezimbili: i-super resolution kanye nokukhiqizwa kwamafreyimu amaningi. Ibhulokhi yokwakha kabusha imisebe isalokhu injengoba yayinjalo ku-DLSS 4, kodwa okunye kuphinde kwaklanywa kabusha okukhulu ngenhloso yokwandisa ikhwalithi yesithombe ngaphandle kokubhubhisa i-FPS… okungenani kuma-GPU anamuhla kakhulu.

Izici ezintsha ezibalulekile ze-DLSS 4.5 uma kuqhathaniswa ne-DLSS 4

Insika yokuqala enkulu ye-DLSS 4.5 yi- Isixazululo Esiphezulu Esisha Esisekelwe ku-Transformer yesizukulwane sesibiliKuze kube manje, i-DLSS 4 isebenzise imodeli ye-AI esuvele icwengisiswe kakhulu, kodwa kule nguqulo i-NVIDIA ikhulise kakhulu ukuqeqeshwa: idatha eyengeziwe, amacala anenkinga kakhulu, amandla amaningi okusebenzisa ikhompyutha, kanye nokusampula kwamaphikseli okuhlakaniphile ukuze kuqondiswe ngqo lapho lezi zinhlelo zivame ukuhlupheka khona kakhulu.

Empeleni, le transformer iyinkimbinkimbi kakhulu futhi ifuna kakhulu ngokwezibalo, kodwa yilapho izakhiwo ezintsha ziqala khona ukusebenza. Uchungechunge lwe-RTX 40 no-50 lungasebenzisa ithuba Ukunemba kwe-FP8 kuma-Tensor CoresLokhu kuphinda kabili ukusebenza kokuqagela futhi kunciphisa izindleko ezengeziwe zemodeli. I-NVIDIA ithembisa ukwakhiwa kabusha okunembe kakhudlwana, ngisho nasezigcawini eziyinkimbinkimbi kakhulu, kanye nenhlawulo yokusebenza encane kumakhadi wehluzo akamuva.

Ngokubona, i-DLSS 4.5 ihlose Thuthukisa ubukhali, ukuvimbela ukucasuka, kanye nokuzinza kwesikhashanaSekwenziwe umsebenzi omningi ukunciphisa ukuzulazula (lezo zindlela ezifiphele ngemuva kwezinto ezihambayo), ukuqinisa imiphetho, nokunciphisa izinto zobuciko ezintweni eziyinkimbinkimbi njengamanzi, izitshalo ezinhle, kanye nemiphumela yezinhlayiya. Amademo nokuqhathanisa kubonisa imidwebo ebushelelezi nomsindo omncane ezithunzini, ikakhulukazi emidlalweni esebenzisa i-Unreal Engine 5 kanye nokulandelela imisebe.

  Umhlahlandlela ophelele wezinsiza zikagesi ze-PC ezingama-750W

Insika yesibili yi ukukhiqizwa kwezinhlaka eziningi okuguquguqukayoI-DLSS 4 yayivele ikwazi ukudala ozimele bokwenziwa abafika kwabathathu kufreyimu ngayinye yangempela edwetshwe yi-GPU, okwenza imidlalo enzima kakhulu izwakale ibushelelezi ngendlela emangalisayo. I-DLSS 4.5 ithatha lo mbono iwuqhubekisele phambili: manje amakhadi ahambisanayo angakhiqiza afika kwamane, amahlanu, noma ngaphezulu. ozimele abayisithupha abasunguliwe belinye ngalinye eliveziweokuvumela amazinga ozimele angu-190 kuya ku-240 FPS ezihlokweni ezihambisanayo.

Okuthakazelisayo ukuthi lolu hlelo luyashintshashintsha futhi luvumelana ne- qapha izinga lokuvuselelaUbuchwepheshe buhlose ukwandisa i-FPS ngaphandle kokuphazamisa ukusabela kwephaneli, okubalulekile uma ufuna ukuthola okuningi kuma-monitor angu-240Hz noma ngaphezulu nge-Full 4K Path Tracing. Empeleni, kumayelana nokucindezela umqondo wobushelelezi kakhulu ngaphandle kokulahla ikhwalithi yesithombe esiphambili.

Umthelela wangempela esithombeni: ikhwalithi, ukukhohlisa, kanye nezinto zobuciko

Ngale kwemfundiso, okubaluleke ngempela ukuthi konke lokhu kubukeka kanjani emidlalweni yangempela. Ezihlokweni ezifana nalezi Inganekwane Emnyama: WukongI-NVIDIA iqhathanisa i-DLSS 4 ne-DLSS 4.5 Super Resolution ukuze ibonise umehluko. Ngokusho kwenkampani, ukuthuthuka kuyabonakala kuzo zonke izindlela, kodwa kubaluleke kakhulu kumaphrofayili. Ukusebenza kanye nokusebenza okuphezululapho isithombe siqala ngamaphikseli ambalwa angempela futhi umsebenzi wokwakha kabusha unamandla kakhulu.

Le nkampani ithi imodi yokusebenza ye-DLSS 4.5 ingaba kufana noma kungcono kakhulu kunesisombululo sendabuko Ngokuphathelene nekhwalithi ebonwayo, into eyayizwakala njengenganekwane yesayensi eminyakeni embalwa edlule. Imodi ye-Ultra Performance, eyayicishe ibe "yindlela yokugcina" yokukhipha i-FPS eyengeziwe ngezindleko zokwehlisa isithombe, manje isiyindlela esebenziseka ngempela yokudlala ku-4K ngenkathi igcina ubukhali obuhle.

Ezigcawini eziyinkimbinkimbi, njengalezo eziku- I-Elder Scrolls IV: I-Oblivion RemasteredImodeli endala ye-DLSS 4 ibonise ukuphambuka okubonakalayo ezintweni ezihamba ngokushesha noma ezindaweni ezinolwazi oluningi okwakunzima ukuluhlanganisa. Nge-DLSS 4.5 Super Resolution, lezi zinto ezihamba ngokushesha zihlala zihlanzekile futhi zibukhali, zine- ukunciphisa okukhulu kwezimpawu nemizilaAkuphelele noma akumangalisi, kodwa kuwukunciphisa okubonakalayo kwezinkinga ezigxekwa kakhulu.

Ezinye izintuthuko eziphawulwe ukuhlaziywa okuzimele zihlobene ukwelashwa kwamanziUkuthuthukiswa kufaka phakathi umsindo onciphile ezithunzini kanye nokuzinza okukhulu kwezitshalo ezikude, okukhazimula kancane lapho ikhamera inyakaza. I-AI inekhono kakhulu ekuboneni amaphethini esikhathi, ngakho-ke izinto ezicashile azisadansi kakhulu kusukela kufreyimu kuya kufreyimu, into eyayikhathaza kakhulu ezinguqulweni zangaphambilini.

Akuzona zonke izindaba ezinhle. Abanye abahloli bakhomba ukuthi, kweminye imidlalo, izitshalo ezikude manje sezibukeka... ukufiphala kancaneukudela incazelo ukuze kube nokuzinza. Ngaphezu kwalokho, ukubonakaliswa okulandelwa imisebe, okuncike kakhulu ku-denoiser yomdlalo, kuhlala kuyiphuzu elibuthakathaka: I-DLSS 4.5 ayikwazi ukulungisa wonke amaphutha kule ndawo, ngakho-ke ngeke uhlale ubona intuthuko enkulu ekubonisweni okuyinkimbinkimbi.

Ukusebenza: I-DLSS 4 vs DLSS 4.5 ku-RTX 20, 30, 40 kanye ne-50

Impikiswano enkulu ephathelene ne-DLSS 4.5 ayiveli kakhulu ekhwalithini yesithombe kodwa ivela ku- isilinganiso sentengo nokusebenzaokuyinto engafani kuwo wonke amagrafu. Imidiya efana ne- I-Hardware engaxhunyiwe y I-ComputerBase Bashicilele ukuqhathanisa okuningiliziwe, futhi iphethini icacile impela: Uma i-GPU inesimanje kakhulu, ukulahlekelwa kwe-FPS kuyancipha uma usuka ku-DLSS 4 uye ku-DLSS 4.5.

Isithombe sishintsha kakhulu uma sibheka I-RTX 20 (i-Turing) kanye ne-RTX 30 (i-Ampere)Lezi zizukulwane azisebenzisi ukusheshiswa kwe-FP8, ngakho-ke imodeli entsha ye-AI inezindleko ezengeziwe ezibonakala kakhulu ekusebenzeni. Ukuhlolwa ngamakhadi afana nalawa I-RTX 3090 kanye ne-RTX 2080 Ti khombisa ukulahlekelwa okumaphakathi okuseduze no-12%ngezinye izikhathi kwehla ngo-15-16% kwezinye izihloko, into okungasalula ukuyishaya indiva uma uphelelwa yi-FPS.

Ezimweni ezimbi kakhulu, njengokuhlolwa kwe- I-Rainbow Six Siege X Ekuhlolweni kwehadiwe engafakwanga ebhokisini ku-1440p nge-DLSS kumodi yekhwalithi, kuye kwabonakala ukwehla okukhulu nakakhulu. Isibonelo, i-RTX 5070 kanye ne-RTX 4070 Super, zivela nxazonke. Ama-FPS angu-235-227 ane-DLSS 4 kuya ku-194-186 ane-DLSS 4.5I-RTX 3090 kanye ne-2080 Ti zihlupheka kakhulu, zehla zisuka ku-211 zaya ku-148 FPS kanye ne-141 zaya ku-91 FPS ngokulandelana, okumelela ukwehla cishe ngo-42-54%, yize kufanele kuqashelwe ukuthi leli cala linolaka kakhulu.

  Ukufunda Ngomshini: Imiqondo Eyisisekelo Nethuthukisiwe

Kweminye imidlalo, njenge Marvel Izimbangi o avatarUkuziphatha kuphakathi kakhulu: ku-RTX 40/50 ukulahlekelwa kucishe kube ngu-9-10%, kanti ku-RTX 30 kucishe kube ngu-18-20% kanti ku-RTX 20 kungafinyelela ku-22%. Futhi, iphethini iyafana: Uma i-GPU indala, kulapho intengo ikhuphuka khona. ngokusebenzisa imodeli entsha ye-super resolution.

Izilinganiso zeComputerBase zithethelela kancane, ikakhulukazi ngesisombululo se-4K. Ngamakhadi afana ne-RTX 5070 Ti kanye ne-RTX 4080 Super, umehluko phakathi kwe-DLSS 4 kanye ne-4.5 ku-Quality uvame ukuba khona. 4% kanye 7%, ngenani eliphakeme kakhulu abalishoyo ku UMbuso Ufike: Ukukhululwa 2Nokho, ku-RTX 3090 kanye ne-2080 Ti, isilinganiso sicishe sibe yi-12%, kanti amazinga aphezulu angu-16%, ngokuvumelana nalokho okubikwe eminye imithombo yezindaba.

Okuhlangenwe nakho komsebenzisi kanye nokusetshenziswa kwangempela emidlalweni

Ngale kwamashadi okulinganisa, kufanelekile ukubheka lokho okushiwo abadlali lapho behlola i-DLSS 4.5 ezinhlelweni zabo. Isibonelo esicacile yileso somsebenzisi one- I-RTX 4070 Ti Super 16GB, idlala ngesisombululo se-4K kanye ne-overclocking, okuvivinye i-DLSS 4 kanye ne-4.5 in I-Berserker yokuqala: Khazan ngemifanekiso ephezulu kakhulu.

Nge-DLSS 4 kanye I-DLAA iyasebenza (imodi yokulwa nokungalungi eveza ngesisombululo sendabuko futhi isebenzisa i-AI kuphela ukuze isheleleze imiphetho futhi ithuthukise ikhwalithi), lo mdlali wayethola phakathi kwama-FPS angu-70 nama-90. Lapho eshintshela ku-DLSS 4.5 ngenkathi egcina i-DLAA kanye nezinye izinhlaka, i-FPS yehle yaya cishe ku-48-53, ukwehla okuphawulekayo okwaphakamisa umbuzo: ingabe inhlanganisela ye-DLSS 4.5 ne-DLAA ayiklanywanga kahle, noma ingabe inguqulo entsha ilungiselelwe ezinye izindlela?

Ngemva kokufunda imibhalo nokuhlola amaphrofayili ahlukene, umsebenzisi ngokwakhe uphetha ngokuthi I-DLSS 4.5 ayiklanyelwe ukusetshenziswa ne-DLAAkodwa ngezindlela ezifana nokusebenza kahle noma ukusebenza kahle kakhulu. Ngokushintsha kusuka kusethingi ye-DLAA iye kusethingi yekhwalithi (i-DLSS kukhwalithi, ikhuphula izinga kusukela kusisombululo esiphansi), ibuyise cishe yonke i-FPS elahlekile futhi yathola ngisho nozimele abambalwa abengeziwe, igcina ikhwalithi yesithombe ifana kakhulu neyasendaweni/i-DLAA.

Empeleni, lokhu kuholela esincomweni esinengqondo: uma ufuna ukuthola okuningi ku-DLSS 4.5 futhi ungenayo i-GPU ephezulu kakhulu njenge- RTX 5090Mhlawumbe into enengqondo kakhulu ongayenza ukukhohlwa ukuyisebenzisa ne-DLAA bese ukhetha imodi yokukhulisa izinga (ikhwalithi, ibhalansi noma ukusebenza), lapho imodeli entsha ye-AI ikhanya khona kakhulu futhi ivumela izindleko ezengeziwe.

Lezi zinhlobo zokuhlangenwe nakho zihambisana nemiphumela yokulinganisa: I-DLSS 4.5 ihlukumeza kakhulu ezimweni lapho ubusuvele ucindezela khona imingcele. noma lapho umdlalo ubeka ingcindezi enkulu ku-GPU ngisho nangesinqumo sendabuko. Ezihlokweni ezisebenzisanayo noma ezincintisanayo lapho ukwehliswa okuncane okubonakalayo kungeyona inkinga, ukushintshela ku-Performance preset ene-DLSS 4.5 kungaba inketho enhle kakhulu; ezindleleni ezidinga umdlali oyedwa, ukukhetha kuyinkimbinkimbi kakhulu.

Ukuhambisana kwe-DLSS 4.5, Ukucushwa kanye Nokutholakala

I-NVIDIA igcizelele ukuthi i-DLSS 4.5 ayifiki kanye nesizukulwane esisha samakhadi ehluzo, kodwa njenge- ukubuyekeza isoftware okusizakala ngesistimu yamanje ye-ecosystem. Zonke izici ezintsha zihlanganiswe ku- I-GeForce RTX 50Lezi yizo ezizuza kakhulu enguqulweni entsha, kodwa imisebenzi eminingi ingaphoqelelwa kuma-GPU esizukulwane esidlule ngohlelo lokusebenza lwe-NVIDIA.

Ngesikhathi sokwethulwa kwayo, inkampani iveze ukuthi kakade sekukhona okungaphezu kwalokho Imidlalo engu-250 iyahambisana ne-DLSS 4.0nokuthi eziningi zezincwadi ezinkulu zika-2026, njenge Isidingo Sokubi Sabahlali o IPragmataZizophinde zifake ukwesekwa kwezinguqulo zakamuva ze-DLSS. Inketho yokusebenzisa i-Super Resolution entsha ku-DLSS 4.5 isivele itholakala ngezihloko ezingaphezu kuka-400 ngaphakathi kohlelo lokusebenza olusemthethweni, uma nje i-GPU yakho iyisekela.

Kodwa-ke, kunezingqinamba ezibalulekile: ukukhiqizwa kohlaka oluguquguqukayo x6Isici esikuvumela ukuthi ufinyelele ku-240Hz okukhulunywe ngayo ngenhla nge-Path Tracing ku-4K sitholakala kuphela ochungechungeni lwe-RTX 50 futhi sizokhishwa kancane kancane phakathi nentwasahlobo. Ngamanye amazwi, uzokwazi ukuzuza ku-Super Resolution engcono kakhulu ochungechungeni lwe-RTX 20/30/40, kodwa imodi yokukhiqiza enezinhlaka eziningi enolaka kakhulu igcinelwe isizukulwane esisha.

  Indlela yokuthola ukuthi yiliphi ikhadi lehluzo onalo futhi uthole okuningi kwi-PC yakho

Enye imininingwane ethakazelisayo ukuthi i-NVIDIA inikeza umsebenzisi i- ukulawula okuhle kakhulu kumodeli ye-AI ukusebenzisa. Kusukela kuhlelo lokusebenza uqobo, ungakhetha phakathi kwe-transformer yesizukulwane sokuqala neyesizukulwane sesibili, okukuvumela ukuthi ubeke phambili ukusebenza noma ikhwalithi kuye ngomdlalo kanye ne-GPU yakho. Lokhu kuguquguquka kuwusizo ikakhulukazi kulabo abanochungechunge lwe-RTX 20 noma 30 abafuna ukugwema izimo ezimbi kakhulu zokwehla kwe-FPS.

Ezingeni lenkumbulo, ukuhlaziywa kukhombisa ukuthi ukusetshenziswa kwe I-VRAM icishe ifane Ushintsho olukhulu phakathi kwe-DLSS 4 ne-DLSS 4.5 lusekulayishweni kwama-Tensor Cores kanye nesikhathi sokuqagela semodeli. Uma umkhawulo wakho ojwayelekile kuyi-VRAM, ungalindeli izimangaliso kulokhu ngenguqulo entsha.

I-NVIDIA, uhlelo lwayo lwe-ecosystem, kanye nendima ye-DLSS 4.5

Ukuze uqonde kangcono ukuthi kungani i-NVIDIA icindezela i-DLSS 4.5 kanzima kangaka, kuyasiza ukubheka umongo. Le nkampani ibilokhu isebenza iminyaka eminingi ku- isabelo semakethe esiseduze nama-90% Esigabeni se-GPU esizinikele, ziphambili kakhulu kune-AMD, naphezu kokuthandwa kochungechunge lwe-Radeon RX 9000. Ngisho noma uchungechunge lwe-RTX 50 lungathengiswanga kahle njengoba bekulindelekile futhi uchungechunge lwe-RTX 40 lugxekwe ngentengo yalo, inzuzo yazo kusofthiwe nakuhlelo lokusebenza isalokhu inkulu kakhulu.

Iphuzu elikhulu lokuguquka lafika nelokuqala I-RTX 20 ka-2018lapho ama-Tensor Cores kanye nokulandelela imisebe ngesikhathi sangempela kwaqala khona ngokusebenza okwamukelekayo. Lokhu kwavula indlela ye-DLSS kanye nomndeni wonke wobuchwepheshe obusekelwe ku-AI lapho i-NVIDIA yakhe khona isithiyo sokuncintisana okunzima ukuthi izimbangi zayo zisinqobe. Okwamanje, i-AMD igxile emizamweni yayo kuhadiwe enamandla ye-AI, kodwa ngaphandle kokuqeda igebe ngokwezixazululo zemidlalo ezihlanganisiwe.

I-DLSS 4.5 ifanelana naleli su njenge- esinye isinyathelo ekulungiseni i-AI stack yayoAkuyona inguquko ezingeni lokukhuphuka kusuka ku-DLSS 1 kuya ku-DLSS 2, kodwa kuyindlela yokulungisa ethuthukisa ngqo amaphuzu athole ukugxekwa okukhulu: ukugqwala, ukuzinza kwesikhashana, ikhwalithi yesithombe ngezindlela zobudlova, kanye nokusebenza kwe-Ultra Performance ye-4K.

Ngesikhathi esifanayo, i-NVIDIA igcwalisa lezi zithuthukisi ngezinye izingxenye zesistimu yokusebenza, njengezibonisi ezintsha. I-G-SYNC Pulsar Zakhelwe ama-esports, lezi zikrini ezingama-intshi angu-27 ezinesinqumo esingu-1440p kanye nesilinganiso sokuvuselela esingu-360Hz, zinokukhanya kokunyakaza okungaphezu kuka-1000Hz ngenxa ye-VRR kanye ne-G-Sync Ambient Adaptive, elungisa ukukhanya nombala ngokusekelwe ekukhanyeni okuzungezile. Umgomo ucacile: ukunikeza isibonisi esihle kakhulu sokudlala imidlalo yokuncintisana esihambisana kahle nobuchwepheshe bokukhiqiza uhlaka kanye nokukhulisa izinga.

Ngaphezu kwalokhu, inkampani iphinde yabonisa ezinye intuthuko ezifana ne- umsizi womdlalo we-AI othuthukisiweAmakhono amasha okukhiqiza amavidiyo e-LTX-2 4K kanye namakhasimende endawo amapulatifomu afana ne-Linux ne-Fire TV aqinisa umqondo wokuthi impi ayisekho nje nge-FPS eluhlaza, kodwa imayelana nayo yonke indawo yesofthiwe ezungeze umdlali.

Uma sibheka lonke leli phakethe, i-DLSS 4.5 ibukeka njengenye ingxenye ebalulekile ekuzibophezeleni kwe-NVIDIA ekuhlakanipheni kokwenziwa emidlalweni. Kulabo abane- I-RTX 40 noma 50Ukuhlanganiswa kwekhwalithi yokubuka ethuthukisiwe kanye nomthelela ophakathi wokusebenza kwenza kube ukuthuthukiswa okukhangayo kakhulu. Kubasebenzisi be I-RTX 20 kanye ne-30Kodwa-ke, isincomo esijwayelekile ukuhlola icala ngalinye ngokwalo, futhi ezihlokweni eziningi, ukunamathela ku-DLSS 4, enikeza ibhalansi evumelana kakhulu phakathi kwe-FPS nekhwalithi.

Konke lokhu kushiya isimo esimangalisayo: ubuchwepheshe obuthuthukisa ngokusobala isithombe, benza izindlela zokukhulisa ezinolaka kakhulu zidlaleke kalula, futhi buqinisa inzuzo ye-NVIDIA ku-AI, kodwa ngesikhathi esifanayo kudinga umdlali ukuthi anqume ukuthi uzimisele kangakanani ukudela ukusebenza kuye ngokuthi ukukhiqiza amakhadi akhe ehluzo kanye uhlobo lomdlalo lokho akuphethe ezandleni zakhe.

amakhadi ezithombe
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