- I-NVIDIA Image Scaling iyi-algorithm yokulungisa kabusha i-spatial esebenza kunoma iyiphi i-GeForce GPU, ngaphandle kokudinga ama-Tensor cores.
- Ikuvumela ukuthi udlale imidlalo ngesisombululo esiphansi futhi uyikhulise ifike kusisombululo sendabuko ukuze uthole ukwanda okuphawulekayo kozimele ngomzuzwana.
- Ihlukile ku-DLSS ngoba ayisebenzisi ubuhlakani bokwenziwa noma idatha yesikhashana, okwenza kube inketho efanelekile yehadiwe endala noma imidlalo engahambisani ne-DLSS.
- Iyithuluzi elisebenziseka ngezindlela eziningi elingasetshenziswa ngqo kusuka ku-NVIDIA Control Panel noma nge-GeForce Experience.
Uma usanda kungena ezweni lemidlalo ye-PC, cishe uzizwa ulahlekile kancane ngayo yonke i-jargon yobuchwepheshe. Phakathi kwe-Ray Tracing, i-NVIDIA DLSS , kanye ne-V-Sync, kuvamile ukuzizwa ukhungathekile lapho uzama ukumisa izilungiselelo zakho zomdlalo. Omunye wemibono edala i-ajabuliso kakhulu muva nje yi- NVIDIA Image Scaling (NIS) , ithuluzi elithembisa ukwenza izimpilo zethu zibe lula ngokuthuthukisa ukuguquguquka ngaphandle kokuchitha imali eningi kuhadiwe entsha.
Empeleni, sibheka icebo le-GPU elihlakaniphile lokulwa nobunzima obesabekayo . Inkinga ukuthi, ngezinye izikhathi, i-bandwidth ye-VRAM ayikwazi ukuhambisana nalokho ikhadi elikudingayo ukucubungula izithombe ezinesinqumo esiphezulu. Ukuxazulula lokhu, i-NVIDIA isebenzise uhlelo olukhiqiza isithombe ngamaphikseli ambalwa bese isebenzisa i-algorithm ukuze ibonakale ibukhali kusikrini sethu, ikhohlisa iso kanye nehadiwe ukuthi ifinyelele isivinini esikhulu.
Kuyini ngempela i-NVIDIA Image Scaling futhi isebenza kanjani?
Ngokungafani nezinye ubuchwepheshe, i-NIS iyi- algorithm yokukala isikhala . Lokhu kusho ukuthi ithatha uhlaka oluvele luvezwe yikhadi lehluzo bese ilukhuphula lube nesisombululo esiphezulu ngokucubungula ngemuva. Luhlelo olungancikile ekuhlakanipheni okwenziwe; esikhundleni salokho, isebenzisa isihlungi sokuthinta okungu-6 kanye nokukala okuqondisiwe kanye nezihlungi zokulola eziguquguqukayo ukuqinisekisa imiphetho ebukhali nokuvimbela ukufiphala.
Enye yezinzuzo ezinkulu ukuthi ayidingi ama-Tensor Cores . Ngenkathi i-DLSS itholakala kuphela kumakhadi e-RTX, i-Image Scaling iyahambisana namakhadi ehluzo e-NVIDIA GTX . Kula makhadi amadala, uhlelo lugcina ingxenye encane yama-CUDA Cores ukuze enze lokhu kucubungula okuhambisanayo, okuvumela abasebenzisi abanehadiwe endala ukuthi baqhubeke nokujabulela imidlalo yesimanje ngesivinini esihle sohlaka.
Uma siqhathanisa lokhu ne-FSR ye-AMD, sibona ukuthi banefilosofi efanayo: abadingi ihadiwe ezinikele noma idatha yesikhashana. Kodwa-ke, i-NIS ihlanganiswe ngqo kumshayeli wekhadi lehluzo , okusho ukuthi ingasebenza cishe kunoma yimuphi umdlalo, kungakhathaliseki ukuthi unjiniyela ufake ukwesekwa okusemthethweni noma cha. Empeleni "i-crutch" yokusebenza evuselelwe kusuka kuphaneli yokulawula.
Umehluko obalulekile: I-NIS vs. I-DLSS kanye ne-FSR
Kubalulekile ukungadidanisi i-Image Scaling ne-DLSS. I-DLSS isebenzisa inethiwekhi ye-neural eqeqeshwe kuma-supercomputer nama-motion vectors ukwakha kabusha isithombe, inikeza ukuzinza kwesikhashana okumangalisayo kanye nekhwalithi ngezinye izikhathi edlula isinqumo sendabuko. I-NIS, njengoba iyi-spatial scaler, ihlaziya kuphela uhlaka lwamanje; ngakho-ke, kwezinye izimo, umphumela "womphetho ojijekile" noma ukufiphaza kungavela emaphethelweni ezinto.
Ngokuphathelene ne-FSR ye-AMD, iyahambisana cishe nanoma iyiphi i-GPU emakethe, kufaka phakathi ne-NVIDIA. Kodwa-ke, i-NIS inenzuzo yokuhlanganiswa ngokujulile ne-GeForce ecosystem . Uma une-RTX, i-DLSS ihlala iyindlela engcono kakhulu, kodwa uma umdlalo ungayisekeli noma une-GTX, i-Image Scaling iyindlela engcono kakhulu yokuvimbela umdlalo ukuthi ungabi umbukiso wesilayidi.
Kubalulekile ukuqaphela ukuthi i-NIS ne-DLSS azikwazi ukuhlanganiswa ngasikhathi sinye. Ukwenza kanjalo kungaba yinhlekelele ebonakalayo, njengoba i-algorithm yendabuko yokukala ingathumela ulwazi oluyiphutha ohlelweni lwe-AI, idale izinto ezingavamile kanye namaphutha ezithombeni angalimaza ulwazi lokudlala.
Indlela yokuvula i-NVIDIA Image Scaling isinyathelo ngesinyathelo
Ukuze lokhu kuqalise ukusebenza, into yokuqala nebaluleke kakhulu ukuthi abashayeli bakho be-NVIDIA babuyekezwe ngokugcwele. Ngaphandle kwalokhu, izinketho zingase zingabonakali noma zingasebenzi kahle. Kunezindlela ezimbili eziyinhloko zokukusebenzisa:
- Iphaneli Yokulawula ye-NVIDIA: Chofoza ngakwesokudla kudeskithophu, faka i-Control Panel, iya ku- "Lawula izilungiselelo ze-3D" Bheka inketho ethi Ukulinganisa Izithombe. Uma isivuliwe, umshayeli uzodala ngokuzenzakalelayo izinqumo ezinhlanu ezengeziwe ngokusekelwe kusinqumo sendabuko semonitha yakho ongakhetha kuso ngaphakathi komdlalo.
- Isipiliyoni se-GeForce: Ukuze uyisebenzise lapha, kufanele uqale usebenzise i- "imisebenzi yokuhlola" kusithonjana segiya lezilungiselelo. Uma uhlelo seluqalile kabusha, kuzovela inketho ethi Ukulinganisa Isithombe. Le ndlela ilula kakhulu njengoba ivumela lungiselela ngokuzenzakalelayo imidlalo engaphezu kwenkulungwane ifakiwe.
Imininingwane ebalulekile ukuthi, uma isivuliwe, kufanele ungene kuzilungiselelo zomdlalo bese ukhetha imodi Yesikrini Esigcwele . Bese ukhetha esinye sezinqumo ezithuthukisiwe (isibonelo, ukwehlisa kusuka ku-4K kuya ku-1080p). Uma unesibonakaliso esibonakalayo esivuliwe, uzobona umbhalo othi "NIS" ekhoneni eliphezulu kwesobunxele : uma kuluhlaza, kuyakhuphuka futhi kuyacija; uma kuluhlaza okwesibhakabhaka, kusetshenziswa isihlungi sokucija kuphela.
Ukusebenza kwangempela kanye nekhwalithi yokubuka: Ingabe kuyakufanelekela?
Impendulo emfushane inguyebo, ikakhulukazi uma udlala imidlalo edinga amandla amaningi kuhadiwe elinganiselwe. Isibonelo, ku- Grand Theft Auto V , ukwehlisa isinqumo sibe ngu-85% nokusebenzisa i-NIS kungakunika amandla okusebenza aphakathi kuka-15% no-25%. Emidlalweni efana ne -Red Dead Redemption 2 , kusiza ukuqinisa ama-FPS angu-60 kumakhadi wehluzo njenge-GTX 1660 ngaphandle kokuthi umdlalo ubonakale ungacacile.
Kubadlali abanezihloko ezincintisanayo njenge -PUBG noma i-Escape from Tarkov , lapho ukudlala okubushelelezi kubaluleke kakhulu kunekhwalithi ye-cinematic, lobu buchwepheshe buyimpoqo. Ngokunikeza ngesisombululo esiphansi, i-GPU iphefumulela kalula futhi izikhathi zokuphendula ziyathuthuka , okubaluleke kakhulu emidlalweni eku-inthanethi lapho yonke imizuzwana ibalwa khona.
Yiqiniso, kukhona izindleko: ukulahleka kobukhali. Uma ucindezela izilungiselelo zokusebenza okuphezulu kakhulu , uzoqala ukubona izinto ezibonakalayo. Icebo lisekulungiseni kokulola , ongakulungisa ngesikhathi sangempela ngokucindezela i-Alt+F3 ku-GeForce Experience, ukuthola indawo emnandi lapho umdlalo ubushelelezi kodwa ungabukeki unamaphikseli.
Ezinye izindlela namathuluzi athuthukile
Uma unomuzwa wokuthi i-NIS ayiphumeleli, kukhona uhlelo ku-Steam olubizwa ngokuthi i-Lossless Scaling . Luyithuluzi elikhokhelwayo (cishe i-€7) elikuvumela ukuthi usebenzise ama-algorithms ahlukahlukene okukhulisa izinga kunoma yiliphi iwindi lomdlalo, okuhlanganisa nokukhiqiza uhlaka lwesofthiwe , okunganikeza ukuthuthukiswa okwengeziwe kwe-FPS ngaphezu kwalokho okunikezwa yi-NVIDIA mahhala kubashayeli bayo.
Kwabathuthukisi, i-NVIDIA ikhiphe i- Image Scaling SDK njengomthombo ovulekile. Lokhu kuvumela abadali bemidlalo ukuthi basebenzise i-spatial scaler ngokwendabuko, okwenza kube lula ukuhambisana kwe-cross-platform. I-SDK ifaka amathuluzi afana ne -NVScaler kanye ne-NVSharpen , athuthukisa ukuhamba komsebenzi ngemuva kokucubungula ngemuva kokwenza imephu yethoni ukuvimbela umphumela wokulola ukuthi ungabi nolaka kakhulu noma ungabonakali.
Noma ubani ofuna ukuthola okuningi ekhadini lakhe lehluzo uzothola i-NVIDIA Image Scaling iyisisombululo esisebenzayo nesisheshayo. Nakuba ingase ingabi nomlingo we-AI we-DLSS, ikhono layo lokufaka ozimele kunoma yimuphi umdlalo , kungakhathaliseki ubudala be-GPU noma ukwesekwa konjiniyela, kuyenza ibe ithuluzi elibalulekile lokwenza ngcono ulwazi lokudlala ngaphandle kokusebenzisa ngisho nesenti.