- I-Lossless Scalling 3.1 ikuvumela ukuthi uphinda kabili ukusebenza futhi uthuthukise ikhwalithi yokubukwa kunoma iyiphi i-PC.
- Isekela wonke ama-GPU (AMD, NVIDIA, ne-Intel) nama-algorithms wokukala amaningi enzelwe imidlalo yesimanje neyakudala.
- Kufaka i-Adaptive Frame Generation, elungisa ngokuguqukayo ozimele ukuze bathole uketshezi oluningi ngaphandle kokuthembela kumashayeli azinikele noma izingxenyekazi zekhompyutha.
Uma sicabanga ngokuthola okuningi emidlalweni yethu ye-PC, asivamile ukucabanga ukuthi uhlelo lokusebenza oluncane lungenza umehluko onjalo. I-Lossless Scaling 3.1 isifikile yaba yinguquko ethule : isibuyekezo esithembisa ukusebenza kabili futhi sithuthukise ikhwalithi yokubuka, efinyeleleka kunoma yimuphi umsebenzisi, ngisho nangehadiwe endala noma encane. Leli thuluzi liphula zonke izinhlobo futhi lichaza kabusha umqondo wokwenza ngcono ihluzo ku-PC.
Eminyakeni yamuva nje, ubuchwepheshe obufana ne-NVIDIA DLSS kanye ne-AMD FSR bube sematheni, kodwa akubona bonke abadlali abangabusebenzisa ngenxa yokulinganiselwa kwehadiwe noma ukuntuleka kokusekelwa ezihlokweni abazithandayo. I-Lossless Scaling ivela njengendlela ehlukile kulabo abafuna ulwazi olubushelelezi, i-FPS ephezulu, kanye nokubukwa okuthuthukisiwe cishe kunoma yimuphi umdlalo , ngaphandle kokutshala imali ezingxenyeni ezintsha noma ukulinda ama-patches onjiniyela. Ake sihlukanise konke okunikezwa yile nguqulo 3.1, izici zayo ezintsha, izinzuzo, kanye nemininingwane eyenze kwaba yindaba yomphakathi wemidlalo.
Yini i-Lossless Scaling futhi kungani ibalulekile ngo-2025?
Ukukala okungenakulahlekelwa kuye kwaveza indawo phakathi kwabathandi be-PC ngenxa yesisekelo sayo esilula kodwa esinamandla: ukwandisa amakhono okukala kanye nezinga lohlaka lwanoma iyiphi i-GPU, kungaba yi-AMD, i-NVIDIA, noma i-Intel, kanye nezihloko ezingenalo ukwesekwa kwemvelo kwe-DLSS, i-FSR, noma ubuchwepheshe obufanayo. Akukhona nje ukwandisa isinqumo , kodwa mayelana nokwenza kanjalo ngokuhlakanipha, ukunciphisa izinto zobuciko , ukuthuthukisa ubukhali, kanye nokugcina ubushelelezi ngisho nasezinhlelweni eziphansi.
Inguqulo 3.1 imele intuthuko ebalulekile eya phambili, kokubili ngokwekhwalithi nangobuningi. Ngaphansi kuka-€7 ku-Steam , noma yimuphi umsebenzisi angafinyelela amathuluzi okukala izithombe athuthukisiwe kanye nokukhiqiza uzimele ngaphandle kokuthembela kubashayeli abakhethekile noma ihadiwe ekhethekile. Kubadlali abaningi abanamakhompyutha angaphezu kweminyaka emi-5 noma eyi-10 ubudala, le software yandisa kakhulu isikhathi sokuphila kwezinhlelo zabo.
Inzuzo enkulu ilele ekuvumelaneni kwayo okubanzi : amakhadi ehluzo azinikele noma ahlanganisiwe, amasha namadala, angazuza kuma-algorithms ayo. Ngaphezu kwalokho, ukusebenziseka kalula kwayo kanye nezinketho zokwenza ngokwezifiso kwenza i-Lossless Scaling ibe yinto ebalulekile kulabo abafuna ukukhipha yonke ingxenye yokugcina yokusebenza ohlelweni lwabo.

Izici ezintsha ezibalulekile ku-Lossless Scalling 3.1
Isibuyekezo 3.1 sidlula kakhulu ukuthuthukiswa okulula okuqhubekayo . Umthuthukisi, esebenza ngokuzimela, usebenzise ukuthuthukiswa okujulile kwezakhiwo okuthinta kokubili ukusebenza kanye nekhwalithi yokubuka. Elinye lamaphuzu abalulekile alokhu kuthuthuka ukufika kweModi Yokusebenza entsha , eyenzelwe izinhlelo ezindala noma ihluzo ezihlanganisiwe.
- Ukusebenza okuphindwe kabili: Ezilungiselelweni eziningi, ukwenza le modi entsha isebenze kungabangela kabili i-FPS emidlalweni enzima. Lokhu kuwusizo ikakhulukazi kulabo abasasebenzisa ama-GPU esizukulwane esidala noma amaphrosesa anezithombe ezihlanganisiwe, okubavumela ukuthi badlale izihloko zesimanje ngaphandle kokudela okuhlangenwe nakho okushelelayo. Nakuba kuhilela ukwehliswa kancane kwekhwalithi yesithombe, ibhalansi ngokuvamile ivuna abasebenzisi kakhulu.
- Ukuthuthukiswa kokubukwayo okuphelele: Ukusebenza kuzitembu zesikhathi kususa amaphutha avamile uma ukala izithombe ezihamba ngokushesha. Ukuncishiswa kwezipoki nokucwayiza (ukufiphalisa nokucwayiza), kanye nokuphathwa konqenqema okuthuthukisiwe, kwenza ukuzizwisa kube bushelelezi futhi kukhange nakakhulu. Ukutholwa kwesixhumi esibonakalayo esisesikrinini manje sekwethembeke kakhulu, kuvimbela ukunyakaza noma ukuhlanekezela kumamenyu nama-HUD phakathi nokudlalwa kwegeyimu.
- I-Adaptive Frame Generation (AFG): Enye yezinto ezintsha ezinkulu kule nguqulo uhlelo lwe ukukhiqizwa kozimele okuguquguqukayoNgenkathi ezinye izixazululo zisebenzisa iziphindaphinda ezingaguquki, i-AFG ilungisa ngokushintshayo inani lozimele abakhiqiziwe kuye ngezimo zegeyimu namandla e-GPU. Lokhu kuvumela thuthukisa i-fluidity futhi unciphise ama-micro-jerks, ukuzuza okuhlangenwe nakho okuzinze kakhulu nokujabulisayo ezihlokweni “eziyinkimbinkimbi”.
Kulabo abafuna enye indlela esikhundleni semikhiqizo emikhulu, i-Lossless Scaling ayizimele ngokuphelele kumkhiqizi . Ayidingi abashayeli abathile noma i-AI, noma i-GPU esezingeni eliphezulu. Isixazululo sisebenza kuwo wonke umuntu futhi kulula ukusisebenzisa.
Ama-algorithms wokukala asekelwe nezinketho
I-Lossless Scaling 3.1 akuyona nje indlela eyodwa yokukala izithombe ; ihlanganisa ama-algorithms ahlukene angasetshenziswa kuye ngokuqukethwe kanye nezintandokazi zomsebenzisi ngamunye. Ngaphezu kwalokho, uma ufuna ukujula ukuthi ubuchwepheshe bokukala busebenza kanjani, ungase ube nesithakazelo sokufunda nge- physics empilweni yansuku zonke.
- I-LS1: I-algorithm yobunikazi, enconyelwe imidlalo yesimanje edinga ukucijile okukhulu kanye noketshezi.
- I-AMD FidelityFX Super Resolution (FSR): Ukuqaliswa okuvulekile kwe-AMD kohlelo, oluvumelana nanoma iyiphi i-GPU.
- Ukukalwa kwesithombe se-NVIDIA: Inketho efakazelwe esebenza cishe kunoma yimuphi umongo.
- Ukukala Okuphelele kanye Nomakhelwane Oseduze: Ilungele imidlalo ye-retro nobuciko be-pixel, lapho kubalulekile khona ukulondoloza ubuhle bangempela ngaphandle kokuhumusha okuyiphutha.
- I-xBR ne-Anime4K: Idizayinelwe izihloko ze-2D, i-anime noma okuqukethwe okudwetshiwe, imigqa ethuthukisayo nemibala.
- I-Sharp Bilinear ne-Bicubic CAS: Ukuze uthole ukukala okungokwesiko okwengeziwe noma ukuhambisana okukhulu.
Ukuhambisana okugcwele kanye nokusebenziseka kalula
Enye yezinzuzo eziyinhloko ze-Lossless Scaling ukuhambisana kwayo okubanzi kanye nokulula kokusetshenziswa . Akunandaba ukuthi unekhadi lehluzo lesimanje noma i-GPU endala: isebenza ne-AMD, NVIDIA, kanye ne-Intel ngokufanayo , kufaka phakathi ama-processor ahlanganisiwe. Lokhu kubalulekile kulabo abafuna ukusebenzisa kahle imishini emidala noma abangenayo isabelomali sehadiwe entsha.
Kuyashesha ukuyifaka futhi iyatholakala ku -Steam nge-€6,89 noma u-$7 . Akugcini nje ngokuba ishibhile, kodwa i-Steam iqinisekisa ukulanda okuthembekile, izibuyekezo ezizenzakalelayo, kanye nenketho yokubuyiselwa imali uma isofthiwe ingahlangabezani nokulindelwe.
Akukho lwazi oluthuthukisiwe oludingekayo ukuze uqale ukusebenzisa i-Lossless Scaling. Ngemva kokufaka, mane uyiqhube eceleni komdlalo owuthandayo (imodi enefasitela noma engenamingcele iyanconywa ukuze kusebenze kahle). I-interface ikuvumela ukuthi ukhethe i-algorithm yokukala, unike amandla ukukhiqizwa kohlaka oluguquguqukayo , futhi ulungise amapharamitha ngokuya ngezintandokazi zakho. Ijika lokufunda lincane, ngisho nakulabo abangakaze basebenzise amathuluzi okukala ngaphambili.
Okunye okuvelele ukusekelwa kolimi okwandisiwe kule nguqulo, okuhlanganisa isiFinnish, isiGeorgia, isiGreki, isiNorway, isiSlovak, kanye nezilimi ezisungulwe njengesiToki Pona, okubonisa ukukhula komphakathi wayo wamazwe ngamazwe.