- I-DLSS 4.5 yethula i-transformer yesizukulwane sesibili ethuthukisa kakhulu ikhwalithi yesithombe, ikakhulukazi kumamodi okuSebenza kanye ne-Ultra Performance.
- Ku-RTX 40 kanye no-50, ukulahlekelwa kwe-FPS uma ushintsha kusuka ku-DLSS 4 uye ku-4.5 kuvame ukuba maphakathi (4–7%), kuyilapho ku-RTX 20 kanye no-30 kungadlula u-12–15%.
- Ukukhiqiza ozimele abaningi okunamandla kuvumela ozimele abasunguliwe abafika ku-x6 ku-RTX 50, okuqondiswe ku-4K kanye no-240 Hz nge-Path Tracing ephelele.
- I-DLSS 4.5 inconywa kakhulu ku-RTX 40/50, kodwa ku-RTX 20/30 kuvame ukuba kuhle ukuqhubeka nokusebenzisa i-DLSS 4 ukuze ugweme ukwehla okukhulu kokusebenza.

Uma kukhona igama elilodwa elifingqa lokho okwenziwa yi-NVIDIA ngobuchwepheshe bayo bamuva bezithombe, ubuhlakani bokwenziwa . Ku-CES 2026, inkampani cishe yeqa ukubonisa ihadiwe entsha yabathengi, esikhundleni salokho yaphinda kabili isofthiwe yayo, futhi ikakhulukazi, amasu ayo okwakha kabusha izithombe. Kungakhathaliseki ukuthi uyawathanda noma cha, okusobala ukuthi ukukhulisa i-AI kuzohlala futhi manje sekuyingxenye ebalulekile yendlela esidlala ngayo ku-PC, ikakhulukazi uma uhlose i-4K, amazinga aphezulu okuvuselela, kanye nokulandelela imisebe.
Ngaphakathi kwalolu hlelo, uchungechunge olusha lwe- GeForce RTX 50 seluphenduke ubuso be- DLSS 4.5 , ukuphindaphinda kwakamuva kobuchwepheshe obudumile be-Deep Learning Super Sampling obuthatha indawo ye-DLSS 4. Akuyona nje uchungechunge lwe-50 oluzuzayo; kukhona nokuthuthuka okuthinta ama-GPU angaphambilini, yize kungezona zonke izici ezintsha ezisatshalaliswa ngokulinganayo. Isithembiso se-NVIDIA nge-DLSS 4.5 sinamandla amakhulu: imidlalo ene- Path Tracing ephelele ku-4K resolution kanye ne-240 Hz , esekelwa amamodeli e-AI ayinkimbinkimbi kakhulu kanye nezici ezintsha zokukhiqiza uhlaka.
Iyini i-DLSS futhi safika kanjani ku-DLSS 4.5?
I-DLSS yazalwa namakhadi okuqala e-GeForce RTX anomgomo oqondile kakhulu: ukuvumela abadlali ukuthi bajabulele i-FPS ephezulu ngaphandle kokudela ikhwalithi yesithombe, futhi, ngeshwa, ukwenza ukulandelela imisebe ngesikhathi sangempela kube nokwenzeka. Umqondo wawulula ephepheni: ukwenza ngesisombululo esiphansi bese usebenzisa i-AI ukwakha kabusha isithombe sokugcina ukuze kulingiswe umphumela wendabuko wekhwalithi ephezulu.
Izinguqulo zokuqala zazingalungile impela; i-DLSS yokuqala yayinikeza isithombe esifiphele kakhulu kune-native rendering, yize uthole ukusebenza. Nge -DLSS 2, izinto zashintsha ngokuphelele: ukukhushulwa kwaqala ukubukeka kuhle, noma kungcono kune-native resolution ezimweni eziningi, futhi kusukela ngaleso sikhathi i-NVIDIA iqhubekile nokuthuthukisa i-algorithm, amamodeli e-AI, kanye nezindlela zekhwalithi.
I-DLSS 4 imele elinye igxathu elibalulekile phambili ngokuhlanganisa i-Super Resolution, ukukhiqizwa kohlaka, kanye nokwakhiwa kabusha kwe-ray . Ngalokhu, i-GPU ayisadingeki ukudweba wonke uhlaka; amanye akhiqizwa yi-AI ukuze athuthukise ukushelela, agcine izinga eliphezulu kakhulu lemininingwane ngaphandle kokuwohloka kokusebenza. Le ndlela ibhekane ngqo nenkinga yakudala yokulinganisa ihluzo eziphezulu, ukushelela, kanye nokubambezeleka.
I-DLSS 4.5 ingaphezu nje kokubuyekezwa kwepharamitha encane. I-NVIDIA ikwethula njengokuguqulwa okujulile kwengqikithi yobuchwepheshe , ikakhulukazi ezindaweni ezimbili: i-super resolution kanye nokukhiqizwa kwamafreyimu amaningi. Ibhulokhi yokwakha kabusha imisebe ayikashintshi kusukela ku-DLSS 4, kodwa okunye kuphinde kwaklanywa kabusha okubalulekile okuhlose ukuthuthukisa ikhwalithi yesithombe ngaphandle kokudela i-FPS… okungenani kuma-GPU akamuva.
Izici ezintsha ezibalulekile ze-DLSS 4.5 uma kuqhathaniswa ne-DLSS 4
Insika yokuqala enkulu ye-DLSS 4.5 yi- Super Resolution entsha, esekelwe ku-transformer yesizukulwane sesibili . Kuze kube manje, i-DLSS 4 isebenzise imodeli ye-AI esuvele icwengisiswe kakhulu, kodwa kule nguqulo i-NVIDIA ikhulise kakhulu ukuqeqeshwa: idatha eyengeziwe, amacala amaningi ayinkinga, amandla amaningi okusebenzisa ikhompyutha, kanye nokusampula amaphikseli ahlakaniphile ukuze kuqondiswe ezindaweni lapho lezi zinhlelo zivame ukuba nzima khona kakhulu.
Empeleni, le transformer iyinkimbinkimbi kakhulu futhi ifuna kakhulu ngokwezibalo, kodwa yilapho izakhiwo ezintsha ziqala khona ukusebenza. Uchungechunge lwe-RTX 40 no-50 lungasebenzisa ukunemba kwe-FP8 kuma-Tensor Cores , luphinde kabili ukusebenza kwe-inference futhi lunciphise izindleko ezengeziwe zemodeli. Umphumela we-NVIDIA uthembisa ukwakha kabusha okunembe kakhudlwana, ngisho nasezigcawini eziyinkimbinkimbi kakhulu, kanye nenhlawulo yokusebenza encane kumakhadi wehluzo akamuva.
Ngokubona, i-DLSS 4.5 ihlose ukuthuthukisa ubukhali, ukuvimbela ukucasuka, kanye nokuzinza kwesikhashana . Umsebenzi obalulekile wenziwe ukunciphisa ukucasuka (lezo zindlela ezifiphele ngemuva kwezinto ezihambayo), ukuqinisa imiphetho, kanye nokunciphisa izinto ezisetshenziswayo ezintweni eziyinkimbinkimbi njengamanzi, izitshalo ezinhle, kanye nemiphumela yezinhlayiya. Amademo kanye nokuqhathanisa kubonisa imidwebo ebushelelezi kanye nomsindo omncane ezithunzini, ikakhulukazi emidlalweni esebenzisa i-Unreal Engine 5 kanye nokulandelela imisebe.
Insika yesibili ukukhiqiza ozimele abaningi ngendlela eguquguqukayo . I-DLSS 4 yayivele ikwazi ukudala ozimele abathathu bokwenziwa kufreyimu ngayinye yangempela edwetshwe yi-GPU, okwenza imidlalo enzima kakhulu izwakale ibushelelezi ngendlela emangalisayo. I-DLSS 4.5 ithatha lo mbono iwuqhubekisele phambili: manje amakhadi ahambisanayo angakhiqiza ozimele abane, abahlanu, noma abayisithupha abasunguliwe kulowo nalowo okhiqizwe , okuvumela amazinga ozimele angu-190 kuya ku-240 FPS ezihlokweni ezihambisanayo.
Okuthakazelisayo ukuthi lolu hlelo lushintshashintsha futhi luvumelana nezinga lokuvuselela lemonitha . Ubuchwepheshe buzama ukukhulisa i-FPS ngaphandle kokuphazamisa ukusebenza kwephaneli, okubaluleke kakhulu uma ufuna ukuthola okuningi kumamonitha angu-240Hz noma ngaphezulu nge-4K Path Tracing ephelele. Empeleni kuthatha umqondo wobushelelezi kakhulu ngaphandle kokulahla ikhwalithi yesithombe esiphezulu.
Umthelela wangempela esithombeni: ikhwalithi, ukukhohlisa, kanye nezinto zobuciko
Ngale kwethiyori, okubaluleke ngempela ukuthi konke lokhu kubukeka kanjani emidlalweni yangempela. Ezihlokweni ezifana ne -Black Myth: Wukong , i-NVIDIA ibonisa i-DLSS 4 uma iqhathaniswa ne-DLSS 4.5 Super Resolution ukuze ibonise umehluko. Ngokusho kwenkampani ngokwayo, ijubane lekhwalithi liyabonakala kuzo zonke izindlela, kodwa kubaluleke kakhulu kumaphrofayili e-Performance kanye ne-Ultra Performance , lapho isithombe sisekelwe kumaphikseli ambalwa angempela futhi inqubo yokwakha kabusha inolaka kakhulu.
Le nkampani ithi imodi yokusebenza ye-DLSS 4.5 ingafinyelela izinga lekhwalithi ebonwayo efana, noma ngisho nedlula, isinqumo sendabuko - into eyayizwakala njengenganekwane yesayensi eminyakeni embalwa edlule. Imodi yokusebenza ye-Ultra, ngokomlando eyayibhekwa njengendlela yokugcina yokukhipha i-FPS eyengeziwe ngaphandle kwekhwalithi yesithombe, manje iyindlela esebenziseka ngempela yokudlala imidlalo ye-4K ngenkathi igcina ubukhali obuhle.
Ezigcawini eziyinkimbinkimbi, njengalezo eziku- The Elder Scrolls IV: Oblivion Remastered , imodeli endala ye-DLSS 4 ibonise ukuphoxeka okubonakalayo ngesikhathi sokunyakaza okusheshayo noma ezindaweni ezinedatha eningi okwakunzima ukuyihlanganisa. Nge-DLSS 4.5 Super Resolution, lezi zinto ezihamba ngokushesha zihlala zihlanzekile futhi zichazwe kakhudlwana, ngokuncipha okukhulu kwemizila nezithunzi . Akuphelele noma akumangalisi, kodwa kuyintuthuko ebonakalayo kakhulu kunezinkinga ezigxekwa kakhulu.
Ezinye izithuthukisi eziphawulwe ukuhlaziywa okuzimele zifaka phakathi ukukhishwa kwamanzi okungcono , umsindo oncishisiwe wesithunzi, kanye nokuzinza okukhulu kwezitshalo ezikude, ezikhanya kancane lapho ikhamera inyakaza. I-AI inekhono kakhulu ekuboneni amaphethini esikhathi, ngakho-ke izinto ezicashile azisadansi kakhulu kusukela kufreyimu kuya kufreyimu, inkinga eyayibonakala kakhulu ezinguqulweni zangaphambilini.
Akuzona zonke izindaba ezinhle. Abanye abahloli bakhomba ukuthi, kweminye imidlalo, izitshalo ezikude manje zibonakala zingacacile , zidela incazelo yazo ukuze kube nokuzinza. Ngaphezu kwalokho, ukubonakaliswa okulandelwa imisebe okuncike kakhulu ku-denoiser yomdlalo kuhlala kuyiphuzu elibuthakathaka: I-DLSS 4.5 ayikwazi ukulungisa wonke amaphutha kule ndawo, ngakho-ke ngeke uhlale ubona intuthuko enkulu ekubonisweni okuyinkimbinkimbi.
Ukusebenza: I-DLSS 4 vs DLSS 4.5 ku-RTX 20, 30, 40 kanye ne-50
Impikiswano enkulu ephathelene ne-DLSS 4.5 ayiveli kakhulu ekhwalithini yesithombe kodwa ivela ekuhwebelaneni kokusebenza , okungafani nawo wonke amakhadi ehluzo. Izitolo ezifana ne-Hardware Unboxed kanye ne-ComputerBase zishicilele ukuqhathanisa okuningiliziwe, futhi iphethini icacile: uma i-GPU ingeyesimanje, ukulahlekelwa kwe-FPS kuncane uma ushintsha kusuka ku-DLSS 4 kuya ku-DLSS 4.5.
Isithombe sishintsha kakhulu uma sibheka uchungechunge lwe-RTX 20 (Turing) kanye ne-RTX 30 (Ampere) . Lezi zizukulwane azisebenzisi ukusheshiswa kwe-FP8, ngakho-ke imodeli entsha ye-AI iza ngezindleko ezengeziwe ezibonakala kakhulu ekusebenzeni. Ukuhlolwa ngamakhadi afana ne-RTX 3090 kanye ne-RTX 2080 Ti kubonisa ukulahleka kwesilinganiso sohlaka okulinganiselwa ku-12% , kanye nokwehla ngezikhathi ezithile okungu-15-16% kwezinye izihloko—into okungasalula ukuyishaya indiva uma ubhekene nobunzima be-FPS ephansi.
Ezimweni ezimbi kakhulu, njengokuhlolwa kwe -Hardware Unboxed's Rainbow Six Siege X ngo-1440p nge-DLSS kumodi ye-Quality, kuye kwabonakala ukwehla okukhulu nakakhulu. Isibonelo, i-RTX 5070 kanye ne-RTX 4070 Super, kusuka cishe ku -235-227 FPS nge-DLSS 4 kuya cishe ku-194-186 FPS nge-DLSS 4.5 . I-RTX 3090 kanye ne-2080 Ti zihlupheka kakhulu, zehla kusuka ku-211 kuya ku-148 FPS kanye kusuka ku-141 kuya ku-91 FPS ngokulandelana, okumelela ukwehla cishe ngo-42-54%, yize kufanele kuqashelwe ukuthi leli cala linolaka kakhulu.
Kweminye imidlalo, njengeMarvel Rivals noma i-Avatar , ukusebenza kuphakathi kakhulu: kumakhadi ochungechunge lwe-RTX 40/50, ukulahlekelwa kucishe kube ngu-9-10%, kuyilapho kuchungechunge lwe-RTX 30 kucishe kube ngu-18-20%, kanti kuchungechunge lwe-RTX 20 kungafinyelela ku-22%. Futhi, iphethini iyafana: uma i-GPU indala, izindleko zokusebenzisa imodeli entsha ye-super-resolution ziphakeme .
Izilinganiso ze-ComputerBase zingcono kancane, ikakhulukazi ngesinqumo se-4K. Ngamakhadi afana ne-RTX 5070 Ti kanye ne-RTX 4080 Super, umehluko phakathi kwe-DLSS 4 kanye ne-4.5 ku-Quality uvame ukuba phakathi kuka -4% no-7% , kanti inani eliphakeme kakhulu elikhonjisiwe lise- Kingdom Come: Deliverance 2. Nokho, ku-RTX 3090 kanye ne-2080 Ti, isilinganiso sicishe sibe ngu-12%, kanti amazinga aphezulu angu-16%, ngokuhambisana nalokho okushiwo eminye imithombo.
Okuhlangenwe nakho komsebenzisi kanye nokusetshenziswa kwangempela emidlalweni
Ngale kwemiphumela yokulinganisa, kufanelekile ukubheka lokho okushiwo abadlali begeyimu ngokuhlola i-DLSS 4.5 ezinhlelweni zabo. Isibonelo esicacile umsebenzisi one- 16GB RTX 4070 Ti Super , edlala ngesisombululo se-4K futhi esebenzise i-overclocking, ovivinye i-DLSS 4 kanye ne-4.5 ku- First Berserker: Khazan enezilungiselelo zehluzo eziphelele.
Njengoba i-DLSS 4 ne -DLAA zivuliwe (imodi yokulwa nokungalungi eveza ngesisombululo sendabuko futhi isebenzisa i-AI kuphela ukuze isheleleze imiphetho futhi ithuthukise ikhwalithi), lo mdlali wayethola phakathi kwama-FPS angu-70 nama-90. Ukushintshela ku-DLSS 4.5 ngenkathi igcina i-DLAA nezinye izilungiselelo, i-FPS yehle yaya cishe kuma-48-53, ukwehla okuphawulekayo okuphakamise umbuzo: ingabe inhlanganisela ye-DLSS 4.5 ne-DLAA ayiklanywanga kahle, noma ingabe inguqulo entsha ilungiselelwe ezinye izindlela?
Ngemva kokufunda amadokhumenti nokuhlola amaphrofayili ahlukene, umsebenzisi uphethe ngokuthi i-DLSS 4.5 ayiklanyelwe ukusetshenziswa ne-DLAA , kodwa iklanyelwe izindlela ezifana ne-Performance noma i-Ultra Performance. Ngokushintsha kusuka kusethingi ye-DLAA iye kusethingi yekhwalithi (i-DLSS ku-Quality, ikhuphula izinga kusukela kusisombululo esiphansi), wabuyisa cishe yonke i-FPS elahlekile waze wathola namafreyimu ambalwa engeziwe, egcina ikhwalithi yesithombe ifana kakhulu ne-native/DLAA.
Empeleni, lokhu kuholela esincomweni esinengqondo: uma ufuna ukuthola okuningi ku-DLSS 4.5 futhi ungenayo i-GPU ephezulu kakhulu njenge- RTX 5090 , mhlawumbe into ehlakaniphe kakhulu ongayenza ukukhohlwa ukuyisebenzisa ne-DLAA bese ukhetha imodi yokukhulisa (ikhwalithi, ibhalansi noma ukusebenza), lapho imodeli entsha ye-AI ikhanya khona kakhulu futhi ivumela izindleko ezengeziwe.
Lokhu okuhlangenwe nakho kuhambisana nemiphumela yokulinganisa: I-DLSS 4.5 iyingozi kakhulu ezimweni lapho ubusuvele ucindezela khona imingcele noma lapho umdlalo ubeka khona izidingo ezinkulu ku-GPU, ngisho nangesinqumo sendabuko. Ezihlokweni ezisebenzisanayo noma ezincintisanayo lapho ukwehliswa okuncane okubonakalayo kungeyona inkinga, ukushintshela kusethi yokulungiselela ukusebenza nge-DLSS 4.5 kungaba inketho enhle kakhulu; ezindleleni zomdlali oyedwa ezidingayo, ukukhetha kuyinkimbinkimbi kakhulu.
Ukuhambisana kwe-DLSS 4.5, Ukucushwa kanye Nokutholakala
I-NVIDIA igcizelele ukuthi i-DLSS 4.5 ayifiki kanye nesizukulwane esisha samakhadi ehluzo, kodwa njengesibuyekezo sesofthiwe esisebenzisa uhlelo olukhona. Zonke izici ezintsha zihlanganiswe ochungechungeni lwe -GeForce RTX 50 , oluzuzisa kakhulu enguqulweni entsha, kodwa imisebenzi eminingi ingaphoqelelwa kuma-GPU esizukulwane esidlule ngohlelo lokusebenza lwe-NVIDIA.
Ngesikhathi sokumenyezelwa kwayo, inkampani yathi imidlalo engaphezu kuka-250 isivele ihambisana ne-DLSS 4.0 , nokuthi ukukhishwa okuningi okukhulu kuka-2026, njenge- Resident Evil Requiem kanye ne-Pragmata , kuzofaka nokusekelwa kwezinguqulo zakamuva ze-DLSS. Inketho yokunika amandla i-Super Resolution entsha ku-DLSS 4.5 isivele itholakala ngezihloko ezingaphezu kuka-400 ngaphakathi kohlelo lokusebenza olusemthethweni, uma nje i-GPU yakho iyisekela.
Kodwa-ke, kunezici ezibalulekile: ukukhiqizwa kwesilinganiso sohlaka lwe-x6 okuguquguqukayo , okuvumela i-240Hz eshiwo ngenhla nge-Path Tracing ku-4K, kutholakala kuphela ochungechungeni lwe-RTX 50 futhi kuzokhishwa kancane kancane phakathi nentwasahlobo. Ngamanye amazwi, uzokwazi ukuzuza ku-Super Resolution engcono kakhulu ochungechungeni lwe-RTX 20/30/40, kodwa imodi yokukhiqizwa kwezinhlaka eziningi enolaka kakhulu igcinelwe isizukulwane esisha.
Imininingwane ethakazelisayo ukuthi i-NVIDIA inikeza abasebenzisi ukulawula okuhle kakhulu kumodeli ye-AI esetshenzisiwe. Kusukela kuhlelo lokusebenza uqobo, ungakhetha phakathi kwe-Transformer yesizukulwane sokuqala neyesizukulwane sesibili, okukuvumela ukuthi ubeke phambili ukusebenza noma ikhwalithi kuye ngomdlalo kanye ne-GPU yakho. Lokhu kuguquguquka kuwusizo ikakhulukazi kulabo abanekhadi le-RTX 20 noma 30 series abafuna ukugwema izimo ezimbi kakhulu zokwehla kwe-FPS.
Ngokuphathelene nenkumbulo, ukuhlaziywa kubonisa ukuthi ukusetshenziswa kwe-VRAM kufana cishe phakathi kwe-DLSS 4 ne-DLSS 4.5, ngakho-ke ushintsho olukhulu lusekuthwaleni kuma-Tensor Cores kanye nesikhathi sokucabanga semodeli. Uma i-VRAM ingumkhawulo wakho ojwayelekile, ungalindeli izimangaliso kulokhu ngenguqulo entsha.
I-NVIDIA, uhlelo lwayo lwe-ecosystem, kanye nendima ye-DLSS 4.5
Ukuze uqonde kangcono ukuthi kungani i-NVIDIA icindezela i-DLSS 4.5 kanzima kangaka, kuyasiza ukubheka umongo. Le nkampani ibilokhu ibambe isabelo semakethe esicishe sibe ngu-90% esigabeni se-GPU esizinikele iminyaka eminingi, iphambili kakhulu kune-AMD, naphezu kokuthi uchungechunge lwe-Radeon RX 9000 luthandwa kakhulu. Ngisho noma uchungechunge lwe-RTX 50 lungazange luthengiswe kahle njengoba bekulindelekile futhi uchungechunge lwe-RTX 40 lugxekwe ngentengo yalo, inzuzo ye-NVIDIA kusofthiwe nakuhlelo lwe-ecosystem isalokhu inkulu kakhulu.
Iphuzu elikhulu lokuguquka lifike ngochungechunge lokuqala lwe-RTX 20 ngo-2018 , olwaqala ama-Tensor Cores kanye nokulandelela imisebe ngesikhathi sangempela ngokusebenza okwamukelekayo. Lokhu kwavula indlela ye-DLSS kanye nomndeni wonke wobuchwepheshe obusekelwe ku-AI lapho i-NVIDIA yakhe khona umkhawulo wokuncintisana okunzima ukuthi izimbangi zayo ziwunqobe. Okwamanje, i-AMD igxile emizamweni yayo kuhadiwe enamandla ye-AI, kodwa yehlulekile ukuvala igebe maqondana nezixazululo zemidlalo ezihlanganisiwe.
I-DLSS 4.5 ingena kuleli qhinga njengesinyathelo esinye sokuthuthukisa i-AI stack yayo . Akuyona inguquko esikalini sokugxuma kusuka ku-DLSS 1 kuya ku-DLSS 2, kodwa kunalokho ukulungiswa okuhle okuthuthukisa ngqo izindawo ezithole ukugxekwa okukhulu: ukugqwala, ukuzinza kwesikhashana, ikhwalithi yesithombe ngezindlela ezinolaka, kanye nokusebenza kahle kwe-Ultra Performance ye-4K.
Ngesikhathi esifanayo, i-NVIDIA ihambisana nalezi zithuthukisi nezinye izingxenye zemvelo, njengezibonisi ezintsha ze -G-SYNC Pulsar ezenzelwe ama-esports. Lezi izikrini ezingama-intshi angu-27 ezinesinqumo esingu-1440p kanye nesilinganiso sokuvuselela esingu-360Hz, okunikeza ukucaca kokunyakaza okulingana nomkhiqizo osebenza kahle ngaphezu kwe-1000Hz ngenxa ye-VRR kanye ne-G-Sync Ambient Adaptive, elungisa ukukhanya nombala ngokusekelwe ekukhanyeni okuzungezile. Umgomo ucacile: ukunikeza isibonisi esiphelele sokudlala okuncintisanayo esihambisana kahle nobuchwepheshe bokukhiqiza uhlaka kanye nokukhulisa izinga.
Ngaphezu kwalokhu, inkampani iphinde yabonisa ezinye intuthuko ezifana nomsizi wayo womdlalo we-AI othuthukisiwe , amakhono amasha okukhiqizwa kwamavidiyo e-LTX-2 4K, kanye namakhasimende endawo amapulatifomu afana ne-Linux ne-Fire TV, okuqinisa umqondo wokuthi impi ayisekho nje nge-FPS eluhlaza, kodwa imayelana nayo yonke indawo yesofthiwe ezungeze umdlali.
Uma sibheka isithombe sonke, i-DLSS 4.5 ivela njengenye ingxenye ebalulekile ekuzibophezeleni kwe-NVIDIA ekuhlakanipheni okwenziwayo emidlalweni. Kulabo abanekhadi lochungechunge lwe-RTX 40 noma 50 , inhlanganisela yekhwalithi ebonakalayo ethuthukisiwe kanye nomthelela wokusebenza omaphakathi kwenza kube ukuthuthukiswa okukhangayo kakhulu. Nokho, kubasebenzisi be -RTX 20 kanye nochungechunge lwe-30 , isincomo esijwayelekile ukuhlola icala ngalinye ngokwalo, futhi ezihlokweni eziningi, namathela ku-DLSS 4, enikeza ibhalansi engcono phakathi kwe-FPS kanye nekhwalithi.
Konke lokhu kushiya isimo esimangalisayo: ubuchwepheshe obuthuthukisa ngokusobala isithombe, benza izindlela zokukhulisa ezinolaka kakhulu zidlaleke kalula, futhi buqinisa inzuzo ye-NVIDIA ku-AI, kodwa ngesikhathi esifanayo kudinga umdlali ukuthi anqume ukuthi uzimisele kangakanani ukudela ukusebenza kuye ngokuthi ukukhiqiza ikhadi lakhe lehluzo kanye nohlobo lomdlalo awudlalayo.